Thursday, January 18, 2024

Amrill

 


Population 397



1.   Map Legend:

1. Eobrand; Horsebreeder and seller. Fairly rich and influential, on town council. Bald, redbeard, mid- forties, athletic from riding, friendly, kind and soft-spoken when not talking shop, sharp and shrewd when he is. Plays a lute well sometimes.

2.   Gerhard The Miller’s Mill. The town’s richest man and thus also influential. Large and rotund, jovial and friendly. Liked by everyone and definitely not a fighter. On town council.


3.   The Golden Tankard Inn. Owned and run by Tad Oakbeam, a retired combat veteran and bard looking like Till Lindemann. The inn is not luxurious, but clean and homely, the food is delicious if simple and the family friendly and kind, even if Tad is not much of a talker. His wife and daughters do the cooking, talking and serving, assisted by maids and cooks, and a stablehand.

4.   The Wearied Wagon; Hrymgast the Cartwright’s shop, a skilled Cartwright from Crumnor, who has set up shop here, become a wealthy man and married a local widow. Even earning enough trust to be on the town council.


5.   Outfitters; Wyat’s store outfitting explorers, miners, adventurers, hunters, mercenaries, etc. He has non-magical versions of almost any gear you can think of. And sometimes (3% chance) an unknown treasure of some sort that he is unaware of. All magic coming in he is aware of is sold to Adalberth the Knight on behalf of Duke Inthall Melbrane.

6.   The Castle. Held by Constable Adalberth, a poor knight of exceptional bravery and chivalry, known, loved and admired by all the rough soldiery of the armies of Rishail, and feared by all evil beings around it. Small and Lithe and with sight damaged by lime thrown into his eyes at the intaking of a Crumnor town; he looks nothing like a warrior, but is reputed to be the bravest man in the Kingdom. Based on Sir Nigel Loring of The White Company. He has 10 Longbowmen, 10 Spearmen and 5 medium Cavalry. And a small Temple to Torm with a lvl 9 Cleric and two acolytes.


7.   Jankin The Blacksmith, can make simple weapons and mend simple armours, but not a weaponsmith. This is something of a problem for Sir Adalberth, but he makes do with a the Dwarven merchants visiting, who will carry them off to be repaired. On town Council.


Apart from Wyat there is a market Wednesday and Saturday in the Market Square, with locals bartering produce and the travelling merchants who are visiting on that day. Dwarves bring weapons and armour, Elves might bring herbs, spell components and very rarely spells and magic items. Humans from south and north brings exotic wares from north, east and south.

Important NPCs

Eobrand The Horsebreeder.

Lvl 4 Champion. Fairly rich and influential, on town council. Bald, redbeard, mid- forties, athletic from riding, friendly, kind and soft-spoken when not talking shop, sharp and shrewd when he is. Plays a lute well sometimes. Quiet voice.


Gerhard The Miller

Large and rotund, jovial and friendly. Liked by everyone and definitely not a fighter. Oldermand in the town. High-pitched voice, and a nose for a profit. But also a soft heart, which sometimes lets him look away while the poorer peasants get their grain churned to flour and thus charge less than the full price for it. Civilian.


Tad Oakbeam

(Image generated by Canva AI of "Till Lindemann Fantasy Innkeeper")

Tad Oakbeam is a retired soldier and Bard (lvl 5/2) in his fifties, who has spent his savings buying an inn in Amrill. He is a big and heavyset man with a deep baritone voice, but- uncharacteristic for a Bard- quiet and withdrawn when not singing. He let his wife and beautiful older daughter Anusha be the face of the inn, while he serves as organiser and bouncer, only stepping forth, if there is little other choice. Though his age has made some muscles go to fat, he is still a very strong man, and rarely is there trouble in the inn. But then, he is also liked by most people in town and is on the town council. He does bear a mutual hatred for Viga-Hrapp, and dislikes Otkel for being weak, ambitious and gullible. He and Eobrand are friends, and often fish in the river to relax or train with weapons to keep fit. Tad is based on Till Lindemann.

 

 

Hrymgast The Cartwright

Hrymgast the Cartwright’s shop, a skilled Cartwright from Crumnor, who has set up shop here, become a wealthy man and married a local widow. Even earning enough trust to be on the town council. Civilian. He speaks in a Welsh accent.

 

Wyat the Merchant

Wyat has inherited the local store from his father, and has done as well as can be expected from a time with dwindling trade. Actually making a little money. He is a bit tight with it, and his table is not as rich as it could be potentially be, which some of the other town elders sometimes teasing him in a friendly manner.

 

Jankin The Blacksmith

Lvl 3 BM veteran soldier, stocky as a Dwarf. Jankin has returned from the wars to learn the trade from the old blacksmith, before the latter died. Not a weaponsmith sadly, and a difficult man to deal with; stubborn and gruff till you earn his trust. Like Tad, he dislikes Otkel and Viga-Hrapp, and they are working to set the villagers against him. Jankin can make a knife, a basic spear or basic axe, but not specialised and refined axes for combat (his axes are Disadvantage in combat).

 

 

Father Jacques

A veteran of many small wars, Father Jacques of Arbonne has decided to serve Torm (Tulkas) by spreading his word at the side of the famous Sir Adalberth, and travelled here to do so. He is a kind, learned and wise man, who gladly serves the people of Amril also, and will often share healing and blessings without payment for the poor. As such, he is quite popular, despite his Arbonnaise accent.



Other personalities in Amrill: 

Viga-Hrapp, a half-Crumnorian half-Norse outlaw of Sulayfjord, friend of Otkel


Otkel an ambitious and dishonourable farmer of some means. Often at strife with his neighbours. His farm is P1.



Robert the Scribe, works for the Town Council and Adalberth. 




Leya The Witch. lives in a small house surrounded by a garden of healing herbs, berries and fruits, half a day to the east of the village. She often visits though, and combine her efforts with her friend Father Jacques to keep the village healthy.


·         Tom Avery, teamster, gambler, drunkard and beater of his son. Wife died in childbirth. Drunk and unpleasant most of the time, but a surprisingly good teamster, so he is often hired by passing merchants- taking him out of town most summer. 
·         Wat the Singer, a visiting bard that has visited for a year now. Not happy that Farshaw has arrived to outshine him. 
·         Sir Oliver Butteshorn. This knight of huge girth and appetite will arrive to guest with his friend Sir Adalberth, for the midsummer fair. Some will wonder how such a fat, self-indulgent man can be a brave and honourable knight, but it is obvious that Sir Adalberth honours him, and rumours has it that he is a very good fighter. He will often be seen at the Inn having special meals prepared, for Adalberth does not feast on lavish food. 
·         Rupert “Roo” Avery, son of Tom Avery and the victim of his abusive father. He is a small, skinny and swift youth, who some in town call ratlike. Considered a trouble maker and mischievious by many in the town he had few friends. His best friend is Erik Fitz Richard, a blacksmith's apprentice and the biggest boy in town. Roo was known sometimes to use his friendship with Eric as a shield when running his mouth at bigger boys in town. 
·         Erik Fitz Richard, Jankin’s apprentice and the biggest boy in town. Erik is the illegitimate son of Sir Richard, last Constable of the Amrill Castle; and Freida, maid at the inn, who even in her age and after a hard life retains traces of the great beauty of her youth. Freida is a proud woman, and would parade Erik in front of the Knight every time he was in town- with the expected result from his wife and sons, but Richard never took Erik’s name away. Eventually Duke Inthal Melbrane transferred Richard to another caste, which gave Adalberht a chance of supporting his Knighthood and proved a great improvement to all as he is much more well-loved and kind. Erik is loyal to his friends, quite intelligent, and very good with horses. He is a very gentle and shy boy, possibly because of the embarrassment of his mother pushing his inheritance so obviously.   

 Adalberht’s Troops 1.   Samkin Ailward. A veteran of many wars in his thirties. Expert bowman with the heavy warbow. Happy-go-lucky and brave. An elite archer who has spent most of his life as a soldier. His excellent shooting skills, hardy constitution, sense of humour, and good luck have seen him through many battles, allowing him to pursue his chief pastime - wooing and flirting with women. His valour has saved Sir Adalberht's life on numerous occasions, and he serves as the unofficial leader of the castle’s 15 Archers. Middling height, but the broad shoulders and heavy chest of an archer, and quite strong. 2.   John of Hordle, or Hordle John. A huge man of great strength and sarcastic wit as well as an appetite for life almost as great as that of Samkin’s. A man very loyal to his friends and Sir Adalberht. 3.   Black Simon, or Simon of Heswick is a Men-at-Arms for Adalberth and a great swordsman. Adalberht has no Swordsmaster, but Simon sometimes serve is a similar-ish function. He leads the castle’s Men-at-Arms and train the village militia with Samkin and John. Simon has seen his wife and young daughter killed by a raid from Crumnor, and has since been filled with hatred for anyone not a Rishaillian and a darkness of mood. He never smiles or laughs except ironically or sardonically. He is a tall, gangly man with black hair and beard and burning eyes. His best friend is Samkin Ailward.     Merchants and others at the Midsummer Fair ·         Calverry The Merchant with Guards Avir (veteran Calednarhon soldier), Esben (spotty lad from Senacran, good with an XBow), Ilinyel (Ranger on horseback). Calverry ostensibly is a normal trader carrying finished goods such as glasses, shoes, cheap jewellery, cutlery, cups, wine, weapons, etc. 

Erienion "Adanedhel" Camthalion 
Young Ereinion reading in an Eryn Elmoth glade

Elves and Men of Nan Uial (Sin. Twilight Vale) know the young Adûn-Man (Dunedain) living in Eryn Elmoth (Forest of Starry Dusk) as "Adanedhel" (Man-Elf). He has been fostered there for five years, since his restless spirit and longing for defending The Free Peoples would keep him quiet in Lagon no longer, and he was sent to his foster-brother Mal'Bro'Sac Athulain in Eryn Elmoth to help fight the Goblinkind of Harpy Woods. He has done so since then, rarely abiding in Queen Melrianna's realm, but usually on the border with his great blade and his two Scout friends; Mal'Bro'Sac Athulain and Farkilan Neldorlas (Beechleaf). It is also known that he has lived with the Elves of Lagon for five years before that. But not why, though most can guess it has something to do with the strive and occupation of Dor Emyn under the old King who lost it to Kharadune. That too would explain the shadow of sadness always on him. 

He has grown huge even for a Dunedain, towering above his Elven friends at 7'4" (224 CM), and though not fully grown into his strength, at 22, he already weighs 130 Kg, and is very athletic and strong. As such he stands out in any crowd, which he really dislikes as he is a somewhat shy and humble (if not without some pride) young man with a fierce but gentle heart. Several Elven maidens as well as the young (and not so young) women of Amril have been frustrated by his shyness and low opinion on his own looks, in their attempts to get closer to him. All this is well known in Amril and Eryn Elmoth both, as the three scouts are often guests at Tad's Golden Tankard Inn - even if they cannot always afford to spend the night there and sometimes sleep in the open due to Mal'Bro'Sac spending their silver on wine.

Less commonly known (so players should not read the following unless asked to) is why he lives with Elves and not in Dor Emyn.

One of the oldest and noblest of the Warden families of Dor Emyn is that of House Camthalion, a Branch of the Mitheithel House. The sons and daughters of this house tower above most others as Wardens of the Borders, and Dudannan of the Menhirs, they are automatically expected to excel at one or the other.

Currently, both organisations and the house are still partly underground. The Keriakos of Kharadune is looking hard for them in the contested and newly liberated territory (Keriakos is a powerful organisation of mages, Priests and Warlocks of Kharadune). For years Kharadune has infringed on Dor-Emyn with no resistance from weak kings in Grathmar, and ten years ago, Camthalion sent Eirenion for safety and fostering with two Elves of Lagon, whose lifes he had saved. One had left looking for his life’s love, the other fostered the boy with her own son Mal’Bro’Sac. ”In the Time that followed Ereinion grew high in the favour of the Elves, and well-nigh all hearts were turned to him there. For he was young, and only now reached his full manhood; and he was in truth the son of Marayel Eledhwen to look upon: dark-haired and pale-skinned, with grey eyes, and his face beautiful as those of mortal men of the elder days. His speech and bearing were that of the ancient kingdom of Lagon, and even among Elves he might be taken for one from the great vanished houses of the Noldor, therefore many joined in calling him Adanedhel, the Elf-Man. Furthermore, He wielded his Greatsword, with such prowess and skill in warfare on the confines of the realms that he also became known as Mormegil, the black sword. But a doom was upon him, and the sorrow of his house had hardened him, grim and fell he seemed to the Elves, rarely smiling even if always kind of heart; yet still noble and tall.

He became mighty among the Elves, but he had no liking for their manner of warfare, of ambush, and stealth and secret arrow, or even magic, and he yearned for brave strokes and battle in the open. 

So forth he went to do war upon the enemy with only a few friends, and his renown grew, and shall reach the ears of all the mighty- but none knew his name, rumour spoke only of Adanedhel Mormegil, great amongst Men and Elves.”

Adanedhel relaxing with Floppy (Mal'Bro'Sac's Fey Wolf)


Mal’Bro’Sac Athulain 



Farkilan.

·         R’Gul The Dwarven Merchant with two wagons guarded by two Dwarven Xbow and five Human horsemen, one of which is a large, strong, boastful and none too bright and will brag that he will win all feats of strength. He sells weapon and armour, both in bulk to Adalberth and individually. Mostly normal, but high quality, but will sometimes have a few magical items. It is very unlikely he has anything more than Breastplate for sale as heavier armours must be tailor-made, and are too expensive for most people. ·         Jean de Villiers is an Arbonnaise wine merchant selling wines of all sorts, he travels with three mounted guards (René, Robert, Phillip), one of whom has a horsebow and can use it. ·          Turota the tinker and peddler, makes the rounds in The Darkforest Valley to many small hamlets that see few outsiders but him. He is pale and skinny, with gangly arms and has a large beak of a nose and wide ears. He is around 50 and love to be the center of attention, but is also a “small character” full of resentment of anyone handsome, happy or successful. ·         Chapman the Trader is a rotund and jovial man from southern Meriandor. He sells … everything he can get his hands on. He travels with two Potesdan brothers as guards. ·         Katherine of Raven’s Bluff, is a still beautiful woman in her late thirties that sells magic scrolls, ingredients and sometimes the odd magic item. Nothing very expensive though. She is herself an accomplished Mage, but also has the charm and wiles of a bard. Her guards are Tara Thorolfsdottir of Sulayfjord, Micht the sorcerer, Ilithiel the Elven Ranger, and the Paladin Isra Gardir.

Money, Prices and Goods

This is based on the prices of Medieval England and Ancient Rome.

Metal exchange rate is fairly stable in this period (silver to gold between 9:1 and 14,2:1 from Rome and to this day) 1 gr gold = 12,5 gr silver, 1 gr silver = 2,5 gr Bronze and 5 gr copper
However precious metals seems to have been quite widespread in the Middle Ages, with inflation from Rome to 15th/16th century of which we know a lot. A Roman legionnaire (elite, heavy infantry) or cavalrist at the time of Augustus got paid around 20 gr of silver a month; in the 14th century a well-trained heavy infantryman would be paid 300 gr and 400 gr in the 16th. Auxilia got paid 7 gr a month and “Welsh Infantry” around 100 gr. However, a Centurion under Augustus would gain 1265 gr a month, while a Centenar during the Hundred-Years-War got 6oo gr. The same trend shows with other officers. Perhaps the inequality was just so much larger in Roman times (I know it was large, I am a historian, but not as large as this, if that is the cause). The fact that Cicero paid about a ton of silver for a table- which is about half of the cost of a Legion which Crassus said you could not call yourself rich if you could not recruit- would indicate as much. Sadly the coins were so debased at Diocletian’s time that I have left his Edict of 301 out of my list. I am simply not enough of a numismati historian to do that with validity. Maybe some later date.


Most of the Medieval prices I found are from 13th- 16th century, and I have adjusted them to reflect my version of Middle-earth and my homebrew world. The soldier’s wage is much like in Rome, but the higher ranks are not as extravagantly paid.



Prices until around TA 2000 after the fall of Arthedain and Moria

You could argue that with that and the decline of Gondor there is little demand or supply, so prices stay the same- except for Mithrill, which more than doubles towards the end of the Third Age, if any coins still exists. If they do they are in deep vaults, noone has any use for such valuable coins in the dwindling realms.


Name: Sindarrin

Name: Westron

Weight (gr)

Value

Mithril Erin

Truesilver Crown

2,5

200 GP

Malanor

Truesilver Orb/Sun

1

20 GP

Harancor

Gold Tenpiece

10

10 GP

Erin

Gold Crown

1

1 GP= 12.5 SP

Nimloth

Silver Tree

4

4 SP= 10 BP

Celebarn

Silver Royal

1

1 SP= 2.5 BP

Peret

Silver “Half”

½

½ SP = 1.25 BP

Tamp

Bronze Piece

1

1 BP= 2 CP

Benhar

Copper Bit

1

1 CP= 20 TP

Alchar

Tin Bit

2

1 TP



Goods and Services Chart

Supply and demand will affect prices. Everything is more expensive in wartime for example- not least soldiers and weapons. The services of exceptional masters and other special individuals is not covered here.

Goods/Service (Service is for a week)

Cost

Weight lbs/gr

Notes

Regular Hv. Infantry

3½ – 7 SP


Price depends on lvl and equipment. Expenses deducted

Regular Lt. Infantry

1 SP 2 BP – 4 SP 5 CP


Price depends on lvl and equipment. Expenses deducted

Regular Skirnisher

1 SP 2 BP – 4 SP 5 CP


Price depends on lvl and equipment. Expenses deducted

Regular Heavy Archer

3½ – 7 SP


Price depends on lvl and equipment. Expenses deducted

Regular Light Archer

1 SP 2 BP – 4 SP 5 CP


Price depends on lvl and equipment. Expenses deducted

Regular Scout/Tracker

3½ – 7 SP


Price depends on lvl and equipment. Expenses deducted

Regular Lt. Cavalry

7 – 14 SP


Price depends on lvl and equipment. Expenses deducted

Regular Horse Archer

10½ – 17½ SP


Very rare outside of Rhûn, Eotheod/Eothram/Rohan & Harad

Regular Med. Cavalry

10½ – 17½ SP


Price depends on lvl and equipment. Expenses deducted

Regular Hv. Cavalry

14 – 21 SP


Usually not for hire, but only in service to Lord.

Irregular/Levy/Militia Hv. Infantry

3½ – 7 SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Lt. Infantry

14 CP – 7 SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Skirmisher

14 CP – 7 SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Hv. Archer

3½ – 7 SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Lt. Archer

14 CP – 7 SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Scout/Tracker

3½ – 7 SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Lt. Cavalry

7 – 10½ SP


Price depends on lvl and equipment. Expenses deducted

Irregular/Levy/Militia Med. Cavalry

10½ – 17½ SP


Very rare outside of Rhûn, Eotheod/Eothram/Rohan & Harad

Foot Guards/Huskarl, etc Hv. Infantry

7 – 21 SP


Rare, elite, loyal to death

Elite Lt. Infantry/Skirmisher

7 – 10½ SP


Rare, elite, loyal to death

Elite Hv. Archer

7 – 17½ SP


Rare, elite, loyal to death

Elite Tracker, Forferyth, etc

10½ – 28 SP


Rare, Forferyth cannot be hired, but King pays salary

Elite/Guard Lt. Cavalry

10½ – 28 SP


Very rare to hire outside of Rhûn, Eotheod/Eothram/Rohan & Harad

Elite/Guard Med. Cavalry

14 – 28 SP


Very rare to hire outside of Rhûn, Eotheod/Eothram/Rohan & Harad

Elite/Guard Hv. Cavalry (Knight)

21 – 42 SP


Not for hire, but King pays salary

Ohtar/Thegn/Heah-Cairl/Sgt. Infantry

7 – 14 SP


Commands 25

Requian/Lt/Capt/Gode/Ðegn

21 – 28 SP


Commands 100- 500

Ensign (Bannerbearer)

14 – 21 SP



Drummer/Trumpeter, etc.

7 – 14 SP



Surgeon

3½ – 21 SP


Varying quality, from barber/Field Chirugeon to educated specialist.

Healer

3½ – 42 SP


Varying quality from hedge doctor to actual educated specialists.

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Labourer

1 – 3½ SP


Unskilled worker, carters, porters, messenger on foot, groom, stable-hand, barmaid, Falconer, etc

Boys and Pages

2 BP – 3½ SP



Thatcher

14 CP – 2 SP



Mason

14 CP - 4 SP 5 CP



Carpenter

14 CP - 4 SP 2 CP



Weaver

14 CP - 5 SP



Smith

14 CP - 7 SP


Can make rude iron weapons, maybe a little steel.

Armourer or Weaponsmith

7 – 14 SP



Master Mason

4 SP 5 CP – 14 SP



Master Carpenter

4 SP 2 CP – 14 SP



Master Weaver

5 – 17½ SP



Master Armourer/Weaponsmith

7 – 21 SP



Master Builder/Architect

7 – 21 SP



Apprentice

1 – 5 SP



Scribe

14 CP - 7 SP



Master Scribe/Loremaster

7 – 21 SP



Street Prostitute

1 CP


For as long as it takes to finish

Standard Prostitute

1 SP


One hour. Normally in a bordello, may have bathed

Good prostitute

2 SP


One hour. Clean, usually pretty, may pretend to enjoy, full night adds

Courtesan

7 – 21 SP


24 hour. Classy, educated, beautiful, stylish, can pose as noblewoman

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1 Liter grain




1 liter Oats




Bread Loaf




Wine Worst




Wine Average




Wine Best




Poor Ale




Medium Ale




Good Ale




Dried Fruits (Raisins, figs, Almonds, etc)




Spices (Cloves, Pepper, Cinammon, Sugar, Mace, etc)




Salt




Saffron 1 Gr

4 GP



Coffee




Tea




Sugar




Honey




2 Chickens

2 BP



Two Dozen Eggs (24)

1 BP



Goose

4 SP



Sheep

10 SP



Pig

15 SP



Ox

6 GP


Draft

Cow

3 GP 5 SP


Milk-Cow

Good Cow

5 GP


Good Milk-Cow

Donkey

5 – 10 SP



Mule

6 SP – 1 GP



Pony

5 – 10 SP



Sumpter (Pack Horses)

6 SP – 1 GP



Draught Horse (Plough, Wagon, etc)

25 SP – 6 GP



High Grade Riding Horse

8 – 17 GP



Rouncey

4 – 10 GP


An all-round horse for riding, harrowing, pack, or even war.

Courser/Jennet

20 – 175 GP


Small, strong and fast warhorse, 13- 14 Hands

Destrier “Heavy”

100- 300 GP


Large and Heavy Warhorse 15- 18 Hands

Meara

1000 GP up


Horse-chiefs” of Rohan. Descended from Felaroff, Eomer The Young’s Stallion.









































Sword, 1H, Iron



Broadsword, Shamshir/Scimitar, Sabre, Falchion

Sword, 1H, Steel




Sword, 1H, Good Quality Steel



Very much depends on where you are. Elves, Dwarves and Dúnedain have ample supplies.

Longsword/Katana, 1H, Steel



AKA “Bastard Sword” or 1½ Hand Sword, only certain cultures use this

Longsword/Katana, 1H, Good Quality Steel



AKA “Bastard Sword” or 1½ Hand Sword, only certain cultures use this

Greatsword, Steel




Greatsword, Good Quality Steel




Short Sword, Iron



Gladius Hisp/Seax/Messer/Wakizashi

Short Sword, Steel



Gladius Hisp/Seax/Messer/Wakizashi

Short Sword, Good Steel



Gladius Hisp/Seax/Messer/Wakizashi

1H Spear or Javelin, Iron




1H Spear or Javelin, Steel




1H Spear or Javelin, Good Steel




2H Spear or Mounted Lance, Iron




2H Spear or Mounted Lance, Steel




2H Spear or Mounted Lance, Good Steel




Pike, Iron




Pike, Steel




Pike, Good Steel




DaneAxe”




Primitive” Pole Arm, Iron



Fauchard, Naginita, Voulge, Swordstaff, Yari, Woldo, Bill, etc, etc.

Primitive” Pole Arm, Steel



Fauchard, Naginita, Voulge, Swordstaff, Yari, Woldo, Bill, etc, etc.

Primitive” Pole Arm, Good Steel



Fauchard, Naginita, Voulge, Swordstaff, Yari, Woldo, Bill, etc, etc.

Advanced” Pole Arm, steel



Halbard, Poleaxe, Ranceur, Glaive, Guisame, Lucerne Hammer, etc.

Advanced” Pole Arm, good steel



Halbard, Poleaxe, Ranceur, Glaive, Guisame, Lucerne Hammer, etc.

Handaxe, Iron

Handaxe, Steel




Handaxe, good steel




Mace / Warhammer, Iron/Bronze




Mace / Warhammer, steel




Mace / Warhammer, good steel




Hunting Bow



Inferior Wood

Hunting Bow, good



Ash, Hazel, Elm

War Bow



Ash or Yew

War Bow, good



Mountain-grown, “Mediterranean” yew, “Elven” or laminated wood.

Recurve Bow




Recurve Bow, good




Numenorean Steel Bow




Hand Xbow




Hand Xbow, good




Light Xbow,




Light Xbow, good




Xbow




Xbow, good




Hv. Xbow




Hv. Xbow, good




Darts, daggers, Plumbata, etc.




Arrows or darts, 20




Good/special arrows or darts, 20




Round shield




Round shield, good




+1 arrow (1)


4 GP

















































































































































































































































































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Amrill

  Population 397 1.     Map Legend: 1. Eobrand; Horsebreeder and seller. Fairly rich and influential, on town council. Bald, redbeard, mid- ...